Flow occurs when there is a balance between the difficulty of a task (difficulty level) and the level of a person’s ability in the given task (ability to play). A task that is too difficult would increase anxiety / frustration, while a task that is too easy will lead to boredom.
1. Find a challenge: ask users to tell you what problems to solve:
Use your team members who have direct contact with your users every day. The sooner you do this, the sooner you will realize how valuable that interaction is, when you understand the people for whom you are planning your work.
2. Set clear goals – know exactly what you are dedicating to:
From these results I designed three final objectives that I would aim for the first iteration.
Make the “page settings” easier to find.
Use “inches” instead of “pixels” as the default unit.
The standard page sizes should include inches.
3. Forget the Fancy user interface, start drawing:
What could actually help your users achieve what they need? Now that you have specific goals based on user data, it’s time to think from the users’ point of view to derive possible solutions.
4. Get feedback – Stop for a sanity check:
Some points emerged when I went to a colleague for feedback. I was asked to change “inches” to “pixels” for current users that could be used for our pixel format. This can later cause compatibility issues with previous versions because the models created before those changes are in pixels.
5. Repeat again: your sketches should show you the solutions:
After the search component, the sketch gives life to your solutions. Your sketches are your project, your essay, your stream of users. If you make mistakes, do it here. It must be meaningful on paper and for other team members before styling takes place.
6. Test your hi-fi from a beginner’s eye
I used usertesting.co, a usability testing platform where users can test their projects from around the world. Use the appropriate platform for you. I’ve used the usability hub in the past.
7. Repeat your learning outcomes:
With user tests, you can quickly track your projects instead of waiting for production to work.
Difficult to find the size of the page that can be changed (“It was a bit difficult to find the place where the page size could have changed, I would not have been past the settings,” “There are two menu items, I felt like me.) need to look for it on the left side “)
After being asked to look for the settings, the button itself was easy to find (“After finding the settings, all settings were intuitive”). “Once you were there, it was very easy to change the size of the page needed to go]”).
The key to achieving the flow in UX is the challenge of solving real problems, setting clear objectives and being completely immersed in the design process. To get any solution contact with Mobile App Developer in Austin.